The
texture of the scene will consist mostly of tent and wood materials as the
level is a festival sort of game. Different material tones and creases will add
a realistic effect to the models and rough and jagged woods will influence the
woodland environment.
Other textures to take into consideration will be red blood stains on the terrain to create a dark and horror element. Attention to detail – especially with the Main Tents, which are the player objectives – will be the main focus as this is where the player will spend most of their time exploring/hunting/trapping/rescuing.
Other textures to take into consideration will be red blood stains on the terrain to create a dark and horror element. Attention to detail – especially with the Main Tents, which are the player objectives – will be the main focus as this is where the player will spend most of their time exploring/hunting/trapping/rescuing.
High
Priority
-
Main Tent Colour #1 – Creases modified to be brought up more
-
Main Tent Colour #2 – Creases and dirt brought up to appear worn
and muddy
-
Lantern – paper texture modified with a “warm” colour to contrast
the “cold” night
-
Rope woven
-
Rust
Second
Priority
-
Different barks that relate to the woodland area – ranging from
pines to oak trees
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