Tuesday, 27 May 2014

Summary

Even thought I've missed a "couple" of classes for this subject I hope that I have enough to make up for that. I do wish that I put a lot more detail of the assets and sounds I implemented in my game because I don't think the reader will understand how hard it was to record crows without my mum/neighbor/dog making noises around me. Every. Time.

I also wanted to add in the Unity Group  project assets made just to show how much work has gone into it. The assets would display what I have learnt throughout this course as I made a priority list of what was High and Second priority in order to time manage, etc.
Along with my other Unity games I would also add a lot more detail of the gameplay, issues and screenshots of the game being modeled. This would include the sounds used, music, textures, etc.
For my first Tropical Unity game I would definitely demonstrate the bugs and issues I had (and how i fixed most of em) I would also go into a lot more detail of why I chose to do a game in that way and how players would enjoy the game environment.  

I really enjoyed making the Assets List of all the models I made for the Level Design. I think it showcased - even if just a handful - the detail I put in the models. I do wish that I showed all the elements I used to make them - the progress and how I made all of them in screenshots would have demonstrated this easily.
The blueprints for the level would have been better understood if I put a screenshot of the ACTUAL level from birds-eye so the reader could see how I made it just from the drawing.

I do like that I put a few pictures to indicate when certain elements were used exceptionally well in a game (Assassins Creed - lighting, Dead Space - Audio Design, etc.).

Overall, the blog would need a lot more detailing of the different components used to design a level. 

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