I also wanted to add in the Unity Group project assets made just to show how much work has gone into it. The assets would display what I have learnt throughout this course as I made a priority list of what was High and Second priority in order to time manage, etc.
Along with my other Unity games I would also add a lot more detail of the gameplay, issues and screenshots of the game being modeled. This would include the sounds used, music, textures, etc.
For my first Tropical Unity game I would definitely demonstrate the bugs and issues I had (and how i fixed most of em) I would also go into a lot more detail of why I chose to do a game in that way and how players would enjoy the game environment.
I really enjoyed making the Assets List of all the models I made for the Level Design. I think it showcased - even if just a handful - the detail I put in the models. I do wish that I showed all the elements I used to make them - the progress and how I made all of them in screenshots would have demonstrated this easily.
The blueprints for the level would have been better understood if I put a screenshot of the ACTUAL level from birds-eye so the reader could see how I made it just from the drawing.
I do like that I put a few pictures to indicate when certain elements were used exceptionally well in a game (Assassins Creed - lighting, Dead Space - Audio Design, etc.).
Overall, the blog would need a lot more detailing of the different components used to design a level.
I do like that I put a few pictures to indicate when certain elements were used exceptionally well in a game (Assassins Creed - lighting, Dead Space - Audio Design, etc.).
Overall, the blog would need a lot more detailing of the different components used to design a level.
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