The next Unity game we were asked to make was a Space Survival.
I decided to make a space shooter game much like Asteroids.
The story is simple, you must destroy the asteroids before they destroy you. The environment is dark space, the asteroids come out of the darkness which makes it look very doomsday. The lighting to be found is on the ship to highlight its features and as it shoots.
High Priority
Asteroids
Ship
Bullets
Ships spark at that back
Audio
Background music (paced fast to set the mood)
Ship shooting
Thursday, 24 April 2014
Tuesday, 8 April 2014
Unity Game - Tropical
This game must involve combining code and 3D modelling for a tropical themed unity game.
Idea 1: Player has to bounce beach ball on head without dropping it. More balls come down, see if you can catch them all.
Turns out, I had no clue where to even start with this. New to Unity I thought I had to choose an idea even smaller than the one I already had.
Idea 2: Ball must be rolled into holes on platform.
The idea turned out okay. Instead of rolling into holes I made the player have to collect bananas and dodge umbrellas that would bounce the player back with force. Much like a pinball machine.
High Priority:
Beach Ball
Bananas
Umbrellas
Palm Trees (boundary)
Second Priority
Base
Water
Audio
Tropical theme music
After many problems, the game came out semi-working.
Below is the finished snapshot.
Idea 1: Player has to bounce beach ball on head without dropping it. More balls come down, see if you can catch them all.
Turns out, I had no clue where to even start with this. New to Unity I thought I had to choose an idea even smaller than the one I already had.
Idea 2: Ball must be rolled into holes on platform.
The idea turned out okay. Instead of rolling into holes I made the player have to collect bananas and dodge umbrellas that would bounce the player back with force. Much like a pinball machine.
High Priority:
Beach Ball
Bananas
Umbrellas
Palm Trees (boundary)
Second Priority
Base
Water
Audio
Tropical theme music
After many problems, the game came out semi-working.
Below is the finished snapshot.
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