Friday, 21 March 2014

Game Level Assets

With the players’ role and the level objectives complete I am now able to create the asset list. The list will derive of what they player needs to interact with in order to achieve their mission. This will cut my time in half as I will have all the assets readily available for each level.

High Priority:
-         Gates (exit to level)
-         Eskys with resources
-         Handyman box (weapons such as tent pikes and hammers in inventory)

UPDATE 20/5/14:
- fence
-lanterns
Light poles
Speakers
- Tepee
- Weapons

Second Priority:
-         Tents (where main objectives lie)
-         Smaller tents for survivors hideout
-         Speakers (trap)
    In-Bound trees (used for hiding)
    Lights/lanterns/etc.

UPDATE 20/5/14: 
- bench
- guitar
signs
tall drums
torch
Third Priority:
-         Trees (Boundary)
          Electric fence (boundary)
-         Trucks for hiding spaces
-         Signs
-         Drums/instruments/decorations
-         Smaller tents
-         Stage


Esky Resources

Toolbox with weapon resources to weld, attack, etc.

Semi-finished Main Tent with stage. More texturing and beams to be added
Speakers used to lure zombies in for trap/attack

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