With
the players’ role and the level objectives complete I am now able to create the
asset list. The list will derive of what they player needs to interact with in
order to achieve their mission. This will cut my time in half as I will have
all the assets readily available for each level.
High
Priority:
-
Gates (exit to level)
-
Eskys with resources
-
Handyman box (weapons such as tent pikes and hammers in inventory)
UPDATE 20/5/14:
- fence
-lanterns
Light poles
Speakers
- Tepee
- Weapons
UPDATE 20/5/14:
- fence
-lanterns
Light poles
Speakers
- Tepee
- Weapons
Second
Priority:
-
Tents (where main objectives lie)
- Smaller tents for survivors hideout
-
Speakers (trap)
In-Bound trees (used for hiding)
Lights/lanterns/etc.
UPDATE 20/5/14:
- bench
- guitar
signs
tall drums
torch
Third
Priority:
-
Trees (Boundary)
Electric fence (boundary)
-
Trucks for hiding spaces
-
Signs
- Drums/instruments/decorations
- Drums/instruments/decorations
-
Smaller tents