Saturday, 15 February 2014

Game Genre Effects on Level and Environment

Depending on the genre of a game the level progression or lack of is determined by the main objective and gameplay of the game. This is clearly seen in;


Devil May Cry is a third person hack and slash game in an open world. The objective is reach goals and missions by continuously attacking demons, rewarding players with A+ to D- ranks in each fight (the game also delves into puzzle solving and strategy elements). DMC is rich in storyline and new missions/objectives are granted upon the completion of certain acts, etc.


Ridge Race Type 4 is a racing game. The level is designed with different maps and racecourses to choose from. The main objective is to come first, naturally however; the game offers players a reward from 320 different cars to add to the options if they come 1st, 2nd, 3rd. 1st offering the best car rewards.



Pac-Man is considered by many to be the first real stealth game. The players objective is to guide Pac-Man through a maze, collecting pellets and avoiding the ghosts, occasionally gaining the ability to eat the ghost when you eat a power-pellet. The game is simple, eat all the dots to move on to the next level. It’s difficult to achieve as you are outnumbered and have to choose wisely when to use your power-up. 

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