I
would most definitely pitch a third-person slash and hack game. My idea is
mainly consisting of the gameplay by Infamous 2, where the player is able to
make “good” and “bad” choices in order to progress through the game.
The
game would consist of hippies at a music festival in the present. During their
celebrations and amidst the chanting monks, fireside drum circles, late night
jams and lives art classes all hell breaks loose. What disaster could be so disastrous
to break the Zen of a million hippies? Zombies, of course.
What
game would be complete without the generic?
It’s
now up to the surviving main character to collect materials for make-shift
weapons and resources. It’s also up to the player to join other survivors or go
it alone. Your decisions can make or break you.
- - Your main objective is survival or saving as many people as you
can to create an all-harmony army.
- - Make your way to the main gate to escape. Be careful though,
zombies are also seeking that way out, slower… because they’re dead.
- The gate has SWAT and Army personnel on the other side. Whether
they are on your side depends on if you’re infected or not.
- - Other survivors may turn on you. Hone your skills in
defense/attack or make sure you have many allies to back you up.
The
characters are not capable individuals forced into a horrifying situation with
tools and skill necessary for survival. They’re more… in way over their head,
forced to confront monstrosities beyond their imagination. It relates to
players who would most likely have no clue what to do with a drum and
paint-brush at their disposal when confronted by a ward of flesh-eating maniacs.
Main
Character: Rex Tranquilla
This
is the main character. He is very passionate about the hippie lifestyle,
especially not conspiracy theories and against violence. His main aura is to
live a celestial life and make changes in the world.
When
the zombies are attacked he is one of three survivors from his personal
friendship group. Your objective is to either fight or flights (find his friends
or leave on your own to get away). Depending on the players’ choices, these can
alter the personality of Rex of either good or bad. The more people saved or
left to die by him, the more it affects him. Whilst on whichever path you
choose him to take, each turn a new reason for why this catastrophe has
happened unfolds. Rex is on a mission to not only save himself/others; he’s
also trying to figure out why it’s happened. The closer he gets to the truth
deadlier the game gets.


Zombies:
The
zombies are the main antagonist. They will attack and hunt the survivors,
turning them into zombies or taking them to a nest.
Coming
from out of nowhere, these monsters are slow but powerful. Then cannot run nor
jump, they are prone to being distracted. They can pin you down but only focus
on one survivor at a time, they’re main strategy is to gang up on you. They are
attracted to noise, not smell and can find you if you make too much noise. To kill
them, you must use any resource at your disposal (electricity, a hammer, pikes
from tents, etc.), to incapacitate them you must hit them hard enough on the
head or create a trap.
UPDATE: The monsters repel against harsh lights. Fire can ward them off as a defense tool.
UPDATE: The monsters repel against harsh lights. Fire can ward them off as a defense tool.

Government: Army, etc.
These
guys are the real mystery. They come to rescue you but only stay outside of the
gate. They seem to have some hidden agenda and it is up to our hero to figure
out what that is.
At
the gate they will shoot any infected being they see and give directions and
input over a loud speaker. They ask for proof that you are not infected or
alive from within the grounds. These can be prompted by asking you to set off
fireworks, etc. to show your position. These don’t always help as it also
brings the zombies to your location.
Are they friend or fo?
Environment:
Huge forest area in the back. Fenced off for some reason (adds to the mystery).
Tents and stages. Great for hiding, traps.
Wetlands and muddy on the outskirts. Harder to walk, slows down you and enemies.